That's only one of the draws of the game, of course. It was one of the most popular RTS games of the early s and is generally liked for its alternative and more violent take on the Cold War. Red Alert 2 was basically World War 3 where the Soviet Union was controlled by Tsarist-leftover wackjobs and psychics while the United States was controlled by cowboys and Republicans. It was a glorious period in gaming where everyone just went along with the satire and black propaganda.
The graphics were also in full-3D and each of the three factions offered vastly different playstyles. It was even successful enough to get an expansion that doubled the explosions and the weapons of mass destruction but sadly not successful enough to get a sequel. It wasn't until 8 years later that Tiberian Sun would get a fellow-up. More than that, Tiberium Wars also introduced a third faction into the fray, the alien Scrin. It was a Cold War porn at its finest and reimagines what an all-out war between the Soviet Union and the United States would look like.
It's the game that started a franchise of its own and put its own electrifying spin on the RTS formula where the interface was simplified so that players can focus on the warfare and the action. One of the more enjoyable elements of the games that makes them stand out is the humorous live-action video sequences throughout campaign mode and their memorable personalities like Tanya and Yuri who stick with us to this day. The personality of each game shines through and adds an extra level to the already stellar gameplay of the games.
The game that introduced us to the now-infamous GDI and Nod factions, that got us all so excited for the release of Renegade all those years later, and that we have to thank for spawning one of the best RTS franchises around.
But considering it among the future games of the series, unfortunately it has to settle with 10th place due to outdated visuals and lackluster gameplay.
A particular noteworthy aspect of the game is the all-too-realistic screams of the grunts as they are gunned down. Units that talk to you and have dialogue. Overall a great game, just maybe one that may not hold up without some nostalgia factor. The original game of the Red Alert series, and the one that was responsible for the epic piece of game music by Klepacki that is Hell March. Red Alert has a lot of praiseworthy features and deserves merit purely for giving way to such an entertaining series of games.
With surprisingly pleasing visuals even to this day, Red Alert holds up well among the torrent of RTS games that have come since its release back in And that is seriously commendable when you think about it.
But the hilarious live-action campaign videos are worth playing through this game alone. Tiberian Sun built upon the solid game mechanics of the original and added many new units plus plenty of cool features such as a night and day lighting system which added novelty to an already unique game.
Tiberian Sun also added other visually impressive features for its time, such as the illusion that the game was 3D with its isometric look. This made it seem that there were multiple levels to the terrain and this visual upgrade really helped to take the series to the next level. I think it paved the way for future games to follow suit and build to the point to where the unit models and whole environment were 3D, like in Red Alert 2. Urban warfare meant that you could do battle in cities and take refuge behind structures or simply slug it out in the streets too, which added some neat realism.
On top of that, Tiberian Sun was a pioneer when it came to introducing destructible scenery into the mix. Meaning that for the first time you were able to take out that bridge to prevent your enemy advancing any further. Buy upgrades for your units and use their special abilities as they counter each other in rock-paper-scissors gameplay.
Witness the shallow breathing of this drained husk that was once a proud game series. Resource harvesting no longer exists. Great job, Sole Survivor!
But Sole Survivor really exists—or existed, anyway, back in late as a spin-off to the original Command and Conquer. How about the Allied IFV and its clever configurable weapons system? Remember the lumbering Kirov Airship and the terror you felt as it droned towards your base?
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