It appears we players can't change that, and I'm not able to find any cheats that allow one to change the lot type. If you're wanting to change the lot type, save your build to the library and place it into any town from any expansion except Bridgeport or the Sims 3 Store.
These towns allow you to build on residential lots and change residential lot types which are Residential Regular or Residential Apartment. It might, depending on your playstyle. In my experience lot type doesn't matter Apartment lot or Residential in the way that it plays.
Both lot types you still get Sims roaming around the house, but it looks like you get more Sims roaming around if lot is set as an apartment. It's less expensive to move into the lot, when set as an apartment lot.
This is normal. The lot needs to be set as normal residential lot in order to have the option of Roommate Services. To change that dismiss all roommates, evict household to the clipboard and set lot as a regular residential lot.
NPC Sims cannot be chosen by player. This can be done on all doors leading to hidden "rooms" that are facing public spaces. If a house is built on a foundation and has a basement, Sims may oddly route to the landing when returning home from another lot. The lot type Residential or Apartment doesn't matter. Sims will now route properly into the apartment. When placed via library, Sims can get placed by any door or inside the building. Remember to place a Public Room Marker inside the fenced area.
To be able to assign doors for NPCs you can also create a fake vestibule. Create a small room inside the door that is fully enclosed. Place a Public Room Marker inside the small room and outside the door. When furnishing the apartment you want to be sure to include all the basics a Sim needs to live. The only cost to the Sim is what is in areas you don't mark as hidden or public.
You can create community areas that have things such as exercise rooms, pool areas, reading areas or garages. So a great way to keep the apartment costs minimal while having skill and fun activity objects on the lot is to create community areas that you will later mark as public. Be sure not use cheats such as moveojects on while building so you don't create routing issues and place objects that become unusable.
There is also a nice back deck that walks down into the fully fenced yard. Upstairs is a living area, full bath and two bedrooms. This home is furnished for 3 sims, preferably a family with a little girl and aspiring artists. It is on the end for better playability. There is 1 NPC door and 2 parking pads on the side of the building, where you will also find the mailboxes. The apartment has a half bath on the main level and a small deck and patio.
Upstairs is a full bath and 2 bedrooms. This particular apartment is furnished for 4 sims with 2 double beds and all musical equipment for aspiring musicians. Tenants have access to the main level garage which has 4 parking spots. Each gate to the other townhouses is an NPC entrance. This apartment does NOT come furnished, and has a half bath on the main level and the two bedrooms and a full bath on the 2nd level.
Has a small outdoor patio as well. This apartment has two bunk beds and a full bath to accomodate 4 sims This lot is meant to replace the reserved lot in Plum Grove located at 94 Council Street. There is a back patio off of the spacious living room. Tenants have access to a laundry area. Furnished for 2 sims. This lot is meant to replace the reserved lot in Plum Grove at 64 Council Street. Throwing a party becomes more difficult if started in the afternoon, because it will usually end at nightfall, and neighbors will constantly complain about it.
Try throwing one in the middle of the day. Neighbors can also produce noise through shared walls. Walls that are adjacent to neighbor's apartment are likely to cause noise, which will significantly lower the environment and disturb sleep. The probability of the noise production depends on the lot class and the average lifetime relationship between all members of both neighboring households:.
When neighbors make noise, Sims can bang on wall or complain to the neighbor. Both ways will stop the noise, but complaining will reduce the relationship between the complaining Sim and the neighbor that answers the door.
There are several ways to prevent the trigger of noise. If apartments don't share the same walls, neighbors cannot make noise. Apartments that are separated by each story will never produce any noise. Technically, neighbor noise is an invisible object. This invisible object cannot be made if there's no free space adjacent to the wall, so placing objects against the wall will prevent noise from occurring.
The complaints that are caused by smell is similar to noise. If the apartment is full of stinky objects, such as garbage, dirty dishes, or diapers, neighbors will start to ring the bell and complain. Apartments, although not explicitly defined, is a feature in The Sims 3: Late Night. Many of the apartments exist in the form of penthouses, although they can't be set up without out. Unlike in the previous game, the player cannot move in more than one household nor play as neighbors.
Instead, a random towny is chosen to inhabit units that are built with the hidden room marker. NPC residents of the apartment can be asked to come out by clicking on their door or buzzing them with a callbox.
However, the active household cannot visit the units of the resided NPCs. Any residential lot with an apartment system can be built, via with the use of public and room markers. Communal areas such as lobbies need to be marked with the public room markers, so that visitors can interact in public spaces without having to be greeted.
Rooms that are purposed to be apartment units for NPCs need to be marked with hidden markers. The hidden room marker can also be used to conceal up inaccessible rooms that serve no practical use. Rooms that don't have a public or hidden room marker in them are designate space for active household to live and refurnish. With The Sims 3: University Life , an apartment is featured as a lot assignment for residential type. Much like dorms , Sims rent instead of buying it when moving in.
Sims added to one will be considered part of the same active household and will be controllable by the player. When a household is moved in, it will automatically be joined by a number of NPC roommates, who will each contribute to the rent payment. Apartment households will be filled with roommates at 9 o'clock in the morning. Each individual rooms can be assigned to specific roommates with the new upgraded locking system, leaving room markers completely optional for incorporation in building the lot.
In the map view, an apartment complex can be recognized by a building that has a light blue outline on it when hovering over it. If there is no plumbob icon, there are no households living in the apartments. When selecting one of the buildings, a new view of the building is shown with all of the apartments and their interior. Unlike previous games, apartment buildings in City Living can not be built in other worlds, and are only available in San Myshuno and Evergreen Harbor.
Apartment buildings usually have apartments per building and up to 4 families can live in the same complex. Clicking on one the apartments shows the description the apartment has and more information on the lot traits.
The options the player can use such as moving households in and out or going to build mode is the same as with normal lots. Landlords are NPCs who the Sim has to pay the rent for. Sims can call landlords to help on things such as clearing out pests, repair broken objects and fix plumbing or faulty electrical wires. A Sim who has a good relationship with the landlord will have them wanting to fix broken objects more frequently. If the landlord is called to way too much, they will refuse to fix whatever problems are in the apartment.
Rent is due on a weekly basis. Sims can pay the rent by clicking their apartment mailbox located in the common area, on the computer , or on their personal cellphones.
The amount of the rent depends on the apartment. Some low-end apartments have very cheap rent and richer apartments will have more costly ones. If the rent has not been payed by a Sim who is a teen or older, their utilities will be turned off one by one until the rent has been payed, similarly to bills. In San Myshuno, some apartments have a special lot trait that can't be removed by the player.
This lot trait adds special pests and filth to the apartment such as cockroaches , mice and sludge filth that leaks through the sewers.
These pests will give Sims tense and uncomfortable moodlets. Sims can try to exterminate them by themselves, but there is a chance of a failure and making the pest even worse. The landlord can easily destroy them, but it is depended on the relationship the Sim has with the landlord. Cats can also hunt mice.
A fire that occurs in an apartment building will be noticed by Sims living in the building. When a fire breaks out, Sims will leave their apartments, then panic. They will not gather around the fire, unlike on normal residential lots and some Sims in the household will immediately extinguish the fire. If there is a toddler in the apartment, an older Sim will carry them out. All common areas in apartment buildings have a bulletin board that can be used by Sims. They are usually used as a way to check out the latest festival and to leave either a passive-aggressive note or an affirming note based on the Sims' mood.
Neighbors will occasionally leave notes on the board that Sims can read. If a Sim reads a note leaved by their neighbor, a notification will appear telling the notes content and the Sim will gain a happy moodlet. As apartments are located inside big buildings with other residents, some elements in Build mode have been restricted.
Players can't remove outer walls, windows or doors. However, inner walls can be added and removed by the player, along with wallpapers, flooring, columns, and fences being modifiable.
Basements and fountains can't be built in apartments, but pools can be. Some apartments have special objects that can't be removed in any form by the player.
These include special fireplaces, memorial plaques, sewers, mouse holes, pipes, and electrical wires. On the other hand, all normal build mode objects are available in apartments except for rocket ships. Every apartment in San Myshuno has pre-selected lot traits that can be modified by the player.
However, some apartments have special locked traits that can't be removed. This is because some shells have objects or pests in them that require these specific traits. Living in an apartment complex comes with its own upside and downsides, with one of them being close door neighbors. Sim can socialize and befriend with them, become enemies, or even find a new romance.
The apartment buildings in San Myshuno have usually one pre-made household in them, but the player can add as many households the building can occupy. Unlike other residential lots, the game will not create random townies to live in the apartments. Instead the player has to put manually their own neighbors if the pre-made ones have moved out, been deleted, or died.
Sims who have high friendly relationships with their neighbors or any other Sim can give them the key to their apartment, allowing them to walk into the household apartment anytime they like. The key holders come out randomly in the day starting a social event, which is usually things such as pop ins, game nights, and normal hangouts. Players can cancel the Sims' social event whenever the player wants. After doing that the key holder will disappear, with no relationships being reduced.
Additionally, Sims can revoke the keys from the key holders. While Sims are cooking or doing something "cool", neighbors will knock on the Sims' door and ask if they can come in. Sometimes neighbors will be bored and ask the apartments Sims to do something interesting, and sometimes they might ask to use the shower if their apartment is having water problems.
Sims can deny and accept all of these requests and when accepting the neighbor will come in, do the things they want to do, and leave. Apartments occupied by neighbors will turn grey with a ceiling type texture on top. This helps distinguish which part of the building belongs to the players Sims' apartment.
While the other apartments are covered in a fog of privacy, players cannot see objects or Sims inside it, but can see the layout of the apartment. In order to view the content of the apartment, Sims must knock on the door and be welcomed in. Newly moved households will be welcomed to the neighborhood, similar to when a household is moved into a normal lot.
0コメント