Where is magus in chrono trigger




















However, we recommend removing Robo in lieu of Marle. You'll need her healing capabilities against Slash. After going up the left-side corridor and dealing with remarkably simplistic enemy parties compared to the other corridor both the Gaolers and Lancers you encounter are susceptible to physical attacks , you'll encounter Slash. At first, Slash is simple, but when he arms himself with the sword hanging on the wall, he becomes much more of a handful to deal with.

Meanwhile, Marle can attack if she wants though expect HP of damage per round , and should mostly be used to keep your party healed. This becomes especially important when Slash is nearing death. It's at this point that he'll counter every one of your attacks. Keep Marle exclusively on healing duty at that point, and continue with the X-Attack to do him in once and for all. The blade he drops should be immediately equipped on Crono, though it doesn't amount to much more than a slight offensive increase over the Mammoth Tusk.

When you head back to the lobby, you'll encounter another faux save point. Again go outside to heal and save, and then walk back in and collide with the faux save point to be teleported to a new corridor. Here, you'll have to fight increasingly more powerful enemy parties, but you should be familiar with how to defeat all of the foes you encounter en route. When you get to the top of the corridor, you'll run into Ozzie, who instead of fighting will run off to the adjacent room.

In this room, Ozzie will be controlling a series of conveyor belts with guillotine-like blades hanging over them. Carefully traverse the linear conveyor belt-covered pathway, grabbing some treasures along the way. The Dark Mail you find should be equipped on Crono.

Be sure to equip the Death Claw you find on Robo. And speaking of which, the Mist Robe acquired earlier should go on Lucca. In the next area, simply climb the tower to reach the next door, fighting Roundillos, Vampire Bats and Jugglers as you go. Remember what the note in the Magic Cave said about the Jugglers -- their weaknesses will be of either the physical variety or the magical variety, but never both simultaneously.

This next room is frustrating, because though it's a small, U-shaped room with Ozzie right on the other side, you will continuously fall to the ground below, where you'll be forced to fight your way back to your previous location. However, not all is lost. You're forced to test one of four "save points" each time you fall. Two of them are enemy parties kill them with magic while one is a real save point and the fourth is a conduit back to the room, where you'll continue along with your journey.

Don't get frustrated here! Instead, fight down below for experience and reach Ozzie one way or another. He'll run off, naturally, when you reach him. Make sure you don't forget to grab the items down below, either. A Lapis , Mid-Ether , Shelter and a Barrier Sphere can be found in chests, along with a Magic Capsule sitting on the ground in the southeast corner of the room. In the next area, climb the tower much like you did earlier.

In addition to Jugglers, you'll also fight Outlaws and Roundillo Bombers. Outlaws can be dealt with easily enough with physical attacks, but no matter what you seem to attack Roundillo Bombers with, the end result will almost always be the same -- an explosive death that will moderately damage your entire party. In the next room, you'll have to deal with some of the most powerful enemy parties you've dealt with thus far. Servants, who are weak to physical attacks, are coupled with Jugglers here.

Remember -- open with magical attacks on Servants, then switch to physical attacks. If they're still standing, pound them with a spell once more.

Then, grab the Speed Belt accessory from the northern part of the room before proceeding up the stairs. This is the final area with enemy encounters, and these parties too are difficult, though you won't fight any enemies at this point that you haven't already encountered and fully dealt with.

At the top end of the room is a treasure chest on the right containing Athenian Water ; grab that before heading north into Ozzie's chamber. One of, if not the most popular player character of Chrono Trigger, Magus had all eyes on him as Chrono Cross neared its release. But before discussing his absence, let us first turn to Radical Dreamers. Magus played a role in this game, which tied up a loose end to Chrono Trigger.

Now, if you don't want to be spoiled, skip to the next paragraph. Basically, Radical Dreamers was about Schala; after the Ocean Palace Incident, she was consumed by guilt for letting Zeal be destroyed. The Frozen Flame, which had been used in the Mammon Machine, detected her guilt, unaged her to an infant, and sent her to the modern era for a second life.

He killed her; Kid ran off to fight him. Magus then came in and saved her from certain death, and looked after her until she became a teenager. He wore a disguise as "Magil," a mysterious magician. Eventually, they met Serge, raided Viper Manor, and Kid learned of her past life as Schala and fled into the night with Magus. Radical Dreamers lends much to the character of post Chrono Trigger Magus, refining his power, grace, and charm, while maintaining his edge as one of, if not the most powerful magic user alive.

When Chrono Cross was arranged for development, Masato Kato revised the Radical Dreamers plot and planned to include Magus as the enigmatic magician Guile. Presumably, Guile would accompany Kid and watch over her, probably with knowledge of her status as Schala's daughter-clone. His concept art depicted him as a dashing, handsome gentleman wearing flashy clothing and a mask to disguise his identity.

Magus's younger counterpart, Janus if your memory is clouded, Janus was Magus as a boy in Zeal may have played a role in Chrono Cross too, as concept art appeared for him.

However, as time wore on and Chrono Cross took shape, Masato Kato decided that it would be too difficult to represent Magus's complex story among the rest of the game. One possible drawback would be that if players felt that Guile were Magus, they'd simply use a party of Serge, Kid, and Guile all the time, neglecting to use any other characters.

Also, Magus would react to the game's plot in a different manner than all the other characters, necessitating much planning and special dialogue. Eventually, Magus was cut from the game, and Guile became an independent person -- an enigmatic magician who traveled the world in search of enigma. The captions read, going from the paragraph blurbs, left to right bottom left, then top right, then bottom right :.

When Magus was removed from Chrono Cross, his future became a complete mystery once more. Where might Magus be during Chrono Cross? Chrono Trigger DS's story easily lends credence to the theory that Guile is Magus, lacking his identity. Intent on finding the "enigma" that he remembered, Magus cleans up his appearance and sets out to search the world in search of anything that might shed light on the mystery including the Frozen Flame.

He finds Serge's party and joins up, eventually accompanying Serge to fight the Time Devourer. Satisfied and perhaps able to reunite with Schala, he thanks Serge and departs. Assuming that Guile is not Magus, a few notes have to be considered. Firstly, one must consider the nature of what happens in Chrono Cross.

Essentially, Serge defeats the Time Devourer, frees Schala, and effectively unifies the dimensions. But at the end of the day, no one remembers what occurred. Going from this conclusion, if Magus were not aware of Project Kid or Belthasar's plans, he would have no earthly idea what happened to Schala or the entire set of events with the Time Devourer. Magus would be completely out of the loop, and unaware of the fate of his sister. This destiny seems harsh and unfitting.

Nonetheless, without any supporting facts for either side, the opposite may be true: Magus may have observed the entire adventure.

There may yet be some hope for him. Some interpret her lines to mean that she is searching for her brother Magus. However, this is a bit of a stretch, considering Schala calls Serge by name before mentioning that she will look for this person. The full considerations are discussed at the Chrono Cross Resolutions article. The Astral Amulet is a mysterious artifact from Zeal possessed by Lucca and given to Kid during her infancy.

It consists of a piece of wood tucked in a purple pouch bearing the Zeal crest in gold and black. Now, consider that Cross's backstory was probably fleshed out before they decided to axe Guile's backstory as Magus. Is it perhaps plausible that Magus's amulet is the Astral Amulet, and that Magus, having knowledge of Project Kid or simply of Kid's existence, visited Lucca and gave Kid the amulet for her own safety. This possibility would not only explain the mysterious origins of the Astral Amulet, including its crest bearing the Zeal emblem, but would also neatly link the mysterious item with established Chrono canon.

Thematically, it is also interesting to see Magus give the Amulet back to his sister albeit in a different form. Lucca's speaking to him as the very personal Janus may imply that they became closer friends and that the letter was written much later after A.

This theory could also imply that Magus did know of Project Kid, but simply remained in the shadows and let Belthasar do his work in freeing his sister without personally intervening. The main issue with this theory is that the two items look nothing alike.

For them to be the same item, the assumption that the concept art changed would have to be made. While the appearances of the Hero's Medal and Time Egg were changed between Chrono Trigger and Chrono Cross, it is difficult to simply write this off as a change itself.

Another problem is in that Magus's Amulet is depicted as being worn around his hip, which precludes the possibility of the amulet being a small item that could be concealed on one's person.

Conclusively, Magus's fate remains unknown, as he is never seen in Chrono Cross. However, he is mentioned in Lucca's letter to Kid. Specifically, Lucca notes that Magus might be watching over Kid, and expresses greetings to him in the event that he is reading the letter with her. Sadly, he was nowhere to be found. Interestingly, the developers seemingly stuck an easter egg in that scene.

If you watch the floor of Luccia's laboratory, you'll notice that a fourth player character shadow appears when the letter is read a player character shadow is the black spot that appears under characters as they move about. No one stands above the shadow; it merely appears on the ground during that scene, and cannot be seen in the laboratory at any other time. Some contend that this easter egg is a reference to Magus, whose skills in blending into the shadows at will are discussed in Radical Dreamers.

One temporal question remains unasked: How would Magus get to Crono and Serge's era? It is possible that once Lucca found Kid, she may have told Magus about this, using the Epoch to find him. While Magus is responsible for the death of Cyrus, it should be noted that Cyrus is the one who went after him, not the other way around. It also comes out after fighting him that Magus is actually going after Lavos, too.

The group had assumed Magus was responsible for Lavos, but he wants to stop Lavos as much as the rest of them. Chrono Trigger Wiki Guide. Last Edited: 28 Jan pm. Was this guide helpful? YES NO.



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