How many people in wvw gw2




















Free accounts are able to choose their world when first set up; however, they cannot transfer to a different world by normal methods. They can request a one-time free transfer via support. Each world is named after a location in the world of Tyria with a few exceptions, named after the following people:. Starting on April 22nd, , a new beta feature was introduced to link Worlds.

Counter-Siege weapons such as Ballistas and Shield Generators are also used to mitigate or destroy enemy siege. Certain siege weapons like Cannons or Burning Oil can be acquired through objective upgrades.

These siege weapons do not require blueprints. Much like siege weapons, Traps placed on the ground; marks the enemy team or removes their supply and Tricks thrown directly at the enemy; marks the enemy or disables their siege weapons are gizmos which can be deployed by spending war supply. They can be purchased from the Traps and Tricks vendor, purchased from the Permanent Portable Provisioner , or received as possible rewards from various WvW chests and boxes.

There are four different types of major objectives : Camps , Towers , Keeps , and one Castle. These locations can be captured and held for War Score points. Depending on the type of objective, there are a number of obstacles that must be overcome before it can be captured. The following table lists the defenses that each objective type possesses:. Held objectives immediately begin progressing towards automatic upgrade tiers that improve that objective's defensive capabilities.

These upgrades are obtained by Supply Dolyaks successfully reaching the objective and by total continuous claimed time passed. Once an objective has been captured by a team, the area surrounding it will gain a border of that team's representative color.

While within that border, players from the capturing team will be able to Glide provided they have the first rank in War Gliding Mastery. Completing the Bloodlust in the Borderlands event by capturing three ruins in a Borderlands map will capture the territory for all five ruin sections. If lost to another team, three more ruins must be captured and held to retake all five sections. It requires purchase of Heart of Thorns to unlock.

Gliding is possible only in territories controlled by one's own world. Most mounts are disabled in WvW. The exception is the Warclaw , a mount announced by ArenaNet in February and released on March 5th of the same year.

Use requires purchase of the Path of Fire expansion and completion of a WvW-based unlocking chain. It features several abilities to help players move faster, take down gates, or engage in battle, and several skills to supplement, but not replace, other typical WvW activities.

Matches are 1 week long, split into 2-hour time slices called Skirmishes. During a skirmish, worlds will earn War Score based on how many objectives are held, with War Score being used to determine the winner of each skirmish. When each 2-hour skirmish ends, the War Score is reset, but the actual state of the map and objectives remains unchanged. All objectives controlled by each world provide an amount of points based on the tier of each objective see table below.

Additionally, capping an enemy's objective will also add points to the War Score, based on the tier of the objective see table below. Stomping an enemy with the Borderlands Bloodlust effect will add one extra point.

Killing a hostile dolyak is worth one point, while escorting a friendly delivering dolyak provides one point at each destination. On capturing an objective, an option to claim the objective for your guild will appear. Generally the guild with the highest number of people within the objective on capping will be able to claim the objective first, followed by the 2nd largest, and so on. Claiming an objective allows guilds to activate unique effects known as Improvements, which are passive, and Tactics, which must be actively used, through the use of War Chest Schematics.

Helping out the mercenaries by completing a dynamic event to earn their loyalty will result in them joining your world's side. They then begin attacking, capturing, and reinforcing nearby supply camps. Monuments are present in each Borderlands : nine shrines in the Desert Borderlands , and five ruins in the center of both Desert and Alpine Borderlands. Shrines grant stacking bonuses to nearby keeps, and provide a Blessing of Elements to players who capture or interact with the shrine.

Ruins grant team-wide bonuses to the team that holds them. The ruin monuments in each of the Borderlands maps are used to gain the Borderlands Bloodlust effect, which grants players under the effect various bonuses. In , Anet implemented a 1-up, 1-down system, where a match's 1st place team with the most world score would go up a tier, 2nd place would stay in their current tier, and 3rd place would go down a tier.

In the next match, the server that moved up is designated the Red team, the server that stayed is the Blue team, and the server that went down a tier is designated Green team. Before , Worlds in WvW were typically matched based on a modified Glicko rating , [2] so that high-ranked worlds would battle other high-ranked worlds, and low-ranked worlds would battle other low-ranked worlds.

This attempted to ensure that every world had a fair chance of winning matches despite differing levels of player participation or skill. Their main purpose is to fight or take chunks out of other zergs so they can also be categorized similarly to zergs. Because each map in WvW has a player limit, utilizing the resource of your troops may mean splitting up.

If you just stack into one zerg the other servers can stall and defend while smaller groups capture other objectives. This leads to what the objective of the game mode is and how or why you should play for it. At the end of the day, diversity will provide your team benefits and every player has different tastes so play what you wish. WvW is a game mode where teamwork is essential whether it is calling out approaching enemies to prepare everyone for an attack, solidifying a composition, or to recruit for guilds.

To accomplish several things you need to know how to communicate with your team. Team chat is useful for calling for reinforcements from other maps, since the specifics of combat wont be too important to players not even in your map. You can do this in team chat as well, but you should specify which map that information is relevant on then, since it could be any of them. A squad is generally larger than a party, and multiple parties can exist within a squad.

Players cannot see any of the chat channels from enemy servers except for whispers or if you add them to your party or squad. Players will see the rank and server instead of the characters name, and custom emotes will only come up as an indistinct gesture. You can go even further than in-game forms of communication. Guilds and several server communities have their own Voice chats on third-party software like Discord , or Teamspeak. You can ask in your server team chat for links to their server groups to join if you want to participate.

Another important thing to know is how to communicate effectively to achieve what you want. Using abbreviations and concise communications that others are familiar with will reduce the time it takes for a response. Scouts will let their team know about which objective is under attack or someone might want to coordinate with another group which objective to focus. Identifying the location using objective cardinal directions NESW and accurate estimations of numbers and times will provide much better results for you and your team.

In WvW there are four major types of objectives that contribute to the points per tick. Depending on the type of objective and how upgraded it is, there are a number of defenses that must be overcome before it can be captured:. There is one more important mechanic to know about objectives, and it is the Righteous Indignation. This makes the Lord NPC invulnerable and gives it a significant damage boost, which lasts for 5 minutes. This means that the tower cannot be captured until 5 minutes after it has been flipped.

Supply is a resource that you can use exclusively in WvW. It is used to repair structures, build siege, lay traps, and upgrade objectives.

While certain siege can counter others, there is always a limited amount of supply to make you decide how to go about your assault or defense of an objective. You can see in the middle top of the screen how much supply you are carrying right now:. Camps are the objectives which generate supply over time. Just grab them from the depot which can be found on the minimap as a keg icon. You can also get supply from other objectives like towers and keeps, because supply caravans dolyaks will periodically deliver supply to the depots of nearby objectives.

There is also a chance to get supply when you kill enemy dolyaks. To build siege weapons a player needs to use a Blueprint, a consumable which can be purchased on the trading post or through vendors. When consumed it will give you a bundle which you can throw on the ground to create a build site. Then players need to spend their supply on it to finally build the siege weapon. Usually if you are following a group, you should wait for your commander to drop the siege and use your supply to build the weapons.

If your commander drops multiple siege blueprints at a time, the unspoken rule is that you should build from left to right to ensure at least one gets built instead of building multiple incomplete siege.

If you would like more information on the specifics of tactics, objectives, and building your territory up, check the guide below:. WvW has a unique system to reward players that is a hybrid between the PvP one and the participation one that we can see in some PvE maps like for example Verdant Brink.

Just like PvP there are reward tracks that you can choose which reward you get, and then there is a second reward track based on skirmish pips that everyone progresses. You will get rewards over time through active gameplay. You need to do events like taking objectives, defending, or killing enemies in order to maintain your participation.

Participation is also the way you progress the themed Reward Tracks:. You need a minimum of Tier 3 90 participation to be able to gain pips, which will progress the rewards for the weekly chests. While these chests gives you progress towards the reward track, you will aim to maintain your participation to max level Tier 6 for faster progress in the reward track.

I suggest you read these guides in order to know more how to get ascended and legendary equipment:. You will earn this by completing relevant WvW activities, including killing enemies, capturing objectives, defending, etc. So instead of getting levels, you will get ranks, and these ranks gives you World Ability Points and other rewards. There is a maximum of 10, ranks that can be achieved; WXP rank rewards passed rank 10, will not include additional ability points. However, currently to max out all the abilities you will need just 1, points.

Each rank will also give you a title. Your rank title, together with your server name, is shown to enemy players instead of your character name. These five are without doubt the most important and the ones you should start with, start with the Warclaw Mount and follow this guide to unlock:. This is generally caused by the large number of players that can be in one place at one time. Sometimes this is unavoidable, but there are some things you can do to minimize your performance lag while also maintaining decent graphics.

Will make everyone of a certain team have a solid color appearance Blue, Red, or Green rather than a bunch of complex dyes they chose. This can reduce the amount your PC has to render and will also make it very clear who is on what team.

When enabled will make every player of a certain class have an identical appearance. So every Ranger will look the same, but they will look different to a Warrior or a Mesmer. This can help you to learn the animations of certain classes better because different races can have different animations for the same skill. This can also remove a lot of the flashy equipment effects that players use because the standard model is very simple and will make your game look much cleaner and run better.

I personally do not use standard models because I feel that it removes a lot of the fun of knowing who you are fighting. However, if you are having performance issues this can be sacrificed. Will change the name tags above each character from a lengthy text that includes their server and rank to simply their guild tag and a colored shape to denote their team. You can still see their rank by targeting them, but all the necessary information is made much more concise which is especially good for large scale situations where all the nameplates can clutter your screen.

In smaller scale situations it may be better to have more information on the screen so you can disable this option if you feel that is the case. The second tab of your settings menu is the Graphics Options. It does have relevance especially since you stated the number of people you usually see. Thanks for sharing your info also. As I said, the number is basically between per world per map.

Nothing more, nothing less. Any tier 1 player will tell you emphatically that the cap is much more than Stop saying the number It just makes anything else you say look stupid.

Just do a supply info with more than 60 and load it here. I believe its much higher closer to It is between players per server per map. One is a low estimate, one is a high estimate. I hope that made it simple enough for you to understand. You seem to get upset easily, there is nothing to get upset out.

People are guessing here, nothing to get insecure about. Supply info on a zerg, or coordinate a supply info with 2 zergs on map. Do not randomly add anything extra for roamers possibly on map. Just facts, lets start with solid facts. Posted by: Zumos.

I find it kittened that Anet will not say the actual number. At launch it was I think, but number has been lowered by quite a lot. Posted by: MiLkZz. I have counted 1by1 a few zergs reaching up to 95 players in size. Amount of people in the zones is about People in my guild were saying they lowered it after they removed the culling. An assumption, but that is all we have to go by. Lol … kitten umption — this filter … in any event, tonight can some commanders if on or running — can maybe just ask and do a quick check when your queued.

Posted by: Hexen. Funny thing is i was in queue for Etermal Battleground while listening to Commander in TS when he said we have outnumbered buff. Posted by: Omnitek.



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